Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000121 | Obsidian Conflict | [All Projects] Feature-Request | public | 25.03.2012 17:41 | 09.04.2012 18:35 |
Reporter | Maestro Fenix | ||||
Assigned To | |||||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | new | Resolution | open | ||
Projection | none | ETA | none | ||
Platform | OS | OS Version | |||
Product Version | 0.1.3.5 | Product Build | |||
Target Version | Fixed in Version | ||||
Summary | 0000121: Change the vmt values of the Female Black Ops for reduce the shiny effect | ||||
Description | In some maps with HDR, which are set outside, the Female assasin is shiny, since their values of specular makes her look like plastic. I suggest remplace the actual values for the following code: "VertexLitGeneric" { "$baseTexture" "models/hassassin/Fassn_body" "$bumpmap" "models/hassassin/Fassn_body-normal" $halflambert 1 $nodecal 1 $model 1 $phong 1 $phongexponent 33 $phongboost 6 $phongfresnelranges "[0.05 0.5 1]" } With that vmt configuration, the female assasin will continue looking that her is wearing a latex suit, but it will not be never more to be shiny outside on those maps with HDR. | ||||
Steps To Reproduce | Play a map that have female assasins outside and have HDR. Then, apply the code and look how looks. | ||||
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Tags | No tags attached. | ||||
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