Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000122 | Obsidian Conflict | [All Projects] Bug-Report | public | 01.04.2012 16:54 | 22.04.2012 09:21 |
Reporter | Maestro Fenix | ||||
Assigned To | TESLA-X4 | ||||
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Projection | minor fix | ETA | < 1 day | ||
Platform | OS | OS Version | |||
Product Version | 0.1.3.5 | Product Build | |||
Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | ||
Summary | 0000122: Rockets fired by npc_launcher do not clean up their flight sounds properly | ||||
Description | When you use a npc_launcher in a map, if a rocket lauched by it touches the skybox, instead of disappear the sound like does the model and the smoke, the sound will continue playing repeatedly. Sometimes it ends after a while, but others no. | ||||
Steps To Reproduce | Use a npc_launcher and set it to fire rockets to the player Make that the rocket touch the skybox | ||||
Additional Information | |||||
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