Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000136 | Obsidian Conflict | [All Projects] Bug-Report | public | 03.07.2012 17:14 | 19.09.2012 23:09 |
| Reporter | Maestro Fenix | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Projection | none | ETA | none | ||
| Platform | OS | OS Version | |||
| Product Version | 0.1.3.5 | Product Build | |||
| Target Version | Fixed in Version | ||||
| Summary | 0000136: ai_relationship doesnt stop players killing friendly npc_hgrunt | ||||
| Description | All the normal parameters are enabled (like, is reciprocal and is active), both target and subject are valid. Both are inside the radius of effect and a strong priority (tested from 1 to 9999). If you put a npc_hgrunt as a friendly, you will be able to harm and kill him, also, even if they have a large health, they will continue dying by one headshot. Other times it will bug and will not die from them (until they have a little amount of health). I´m not sure, but maybe the npc_combine_s could have the same bug. | ||||
| Steps To Reproduce | Set an ai_relationship to make the npc_hgrunt like the player and reverse. Shoot the soldier. | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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