Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000140 | Obsidian Conflict | [All Projects] Bug-Report | public | 18.09.2012 17:04 | 06.10.2012 18:21 |
| Reporter | Maestro Fenix | ||||
| Assigned To | TESLA-X4 | ||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Projection | minor fix | ETA | < 1 day | ||
| Platform | OS | OS Version | |||
| Product Version | 0.1.3.5 | Product Build | |||
| Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | ||
| Summary | 0000140: mp_weaponstay 1 prevents multiple scripted weapon pickups | ||||
| Description | If you run a server with mp_weaponstay 1, and the map has two or more custom weapon (which uses the weapon_scripted entity in Hammer), the mod only will allow pick one, becase the mod thinks that the other weapon is the same that you have. | ||||
| Steps To Reproduce | Set mp_weaponstay 1 in your server. Play a map which has two or more custom weapons (oc_stitches_2 for an example). Try pick all those weapons. | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| There are no notes attached to this issue. |