Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000142 | Obsidian Conflict | [All Projects] Bug-Report | public | 06.10.2012 20:36 | 21.10.2012 21:06 |
| Reporter | W0rf0x | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | confirmed | Resolution | open | ||
| Projection | none | ETA | none | ||
| Platform | OS | OS Version | |||
| Product Version | SVN | Product Build | |||
| Target Version | SVN | Fixed in Version | |||
| Summary | 0000142: Metrocops not using func_tank properly | ||||
| Description | Metrocops do not use func_tank turrets properly, they do not stay on the turret nor will they respond to "FindNPCToManTank" inputs on the func_tank. This is how it should look: http://cloud-2.steampowered.com/ugc/594731762996337102/BC984E754A37C298587FF0299B338A7CDA8F3F45/ [^] This is how it looks in OC, the red metrocop should be on the turret instead. http://w0rf0x.obsidianconflict.net/screens/2012-10-06_00006.jpg [^] | ||||
| Steps To Reproduce | load d1_canals_01a, turn on notarget and noclip to the elevated position with the metrocops and the turret, notice how they're both just wandering around. use ent_fire turret_2 FindNPCToManTank "room3_cop" to try and force the metrocop back on, he will not, unlike in HL2. | ||||
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