Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000148 | Obsidian Conflict | [All Projects] Feature-Request | public | 10.10.2012 00:47 | 10.10.2012 03:39 |
| Reporter | W0rf0x | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Projection | none | ETA | none | ||
| Platform | OS | OS Version | |||
| Product Version | SVN | Product Build | |||
| Target Version | SVN | Fixed in Version | |||
| Summary | 0000148: player_loadsaved should actually reload the current map | ||||
| Description | the player_loadsaved entity should actually reload the current map when receiving the "reload" input instead of doing nothing like it does now. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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