Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000175 | Obsidian Conflict | [All Projects] Feature-Request | public | 12.07.2013 20:49 | 12.07.2013 20:49 |
| Reporter | Maestro Fenix | ||||
| Assigned To | |||||
| Priority | low | Severity | tweak | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Projection | none | ETA | none | ||
| Platform | OS | OS Version | |||
| Product Version | 0.1.3.5 | Product Build | |||
| Target Version | Fixed in Version | ||||
| Summary | 0000175: Add to trigger_nocollide a flag to enable player collision on touch if it was disabled | ||||
| Description | http://wiki.obsidianconflict.net/?title=Trigger_nocollide [^] Currently there“s not way to re-enable the collision of a player that has been previously disabled without enable/disable the collision to all the players, and only using the mp_playercollide cvar. A new flag reversing the main function of the entity (enable player collision on touch if it was previously disabled) would solve this problem. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| There are no notes attached to this issue. |