Obsidian Conflict Bugtracker - Obsidian Conflict
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0000181Obsidian Conflict[All Projects] Bug-Reportpublic25.11.2013 17:3222.12.2013 21:39
Maestro Fenix 
0000181: trigger_player_count fires OnPlayerLeave when the player mount/unmount a func_useableladder
While using a trigger_player_count, if a player uses a ladder that is made with the func_useableladder entity, the trigger will think that the player has left the volume, triggering the OnPlayerLeave output.
Make a ladder with func_useableladder and the other entities.
Put it inside a trigger_player_count volume.
Make an output with OnPlayerLeave with something, so you can check it in game.
Happens both on 1.35 and SVN.

Included quick test map so anyone can see quickly the problem.
No tags attached.
? testa.bsp (155,576) 25.11.2013 17:32

Maestro Fenix   
22.12.2013 21:39   
Update: Point_teleport also makes trigger_player_count fire their output when the player gets teleported from one point to another inside the volume of the trigger_player_count.

Curiously, while in 1.35, the trigger fires the output twice (when gets teleported and ends being teleported), on the SVN version, it only fires the output once.