Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000181 | Obsidian Conflict | [All Projects] Bug-Report | public | 25.11.2013 17:32 | 22.12.2013 21:39 |
Reporter | Maestro Fenix | ||||
Assigned To | |||||
Priority | low | Severity | tweak | Reproducibility | always |
Status | new | Resolution | open | ||
Projection | none | ETA | none | ||
Platform | OS | OS Version | |||
Product Version | 0.1.3.5 | Product Build | |||
Target Version | Fixed in Version | ||||
Summary | 0000181: trigger_player_count fires OnPlayerLeave when the player mount/unmount a func_useableladder | ||||
Description | While using a trigger_player_count, if a player uses a ladder that is made with the func_useableladder entity, the trigger will think that the player has left the volume, triggering the OnPlayerLeave output. | ||||
Steps To Reproduce | Make a ladder with func_useableladder and the other entities. Put it inside a trigger_player_count volume. Make an output with OnPlayerLeave with something, so you can check it in game. | ||||
Additional Information | Happens both on 1.35 and SVN. Included quick test map so anyone can see quickly the problem. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() http://bugs.obsidianconflict.net/file_download.php?file_id=32&type=bug |
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