Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000181 | Obsidian Conflict | [All Projects] Bug-Report | public | 25.11.2013 17:32 | 22.12.2013 21:39 |
| Reporter | Maestro Fenix | ||||
| Assigned To | |||||
| Priority | low | Severity | tweak | Reproducibility | always |
| Status | new | Resolution | open | ||
| Projection | none | ETA | none | ||
| Platform | OS | OS Version | |||
| Product Version | 0.1.3.5 | Product Build | |||
| Target Version | Fixed in Version | ||||
| Summary | 0000181: trigger_player_count fires OnPlayerLeave when the player mount/unmount a func_useableladder | ||||
| Description | While using a trigger_player_count, if a player uses a ladder that is made with the func_useableladder entity, the trigger will think that the player has left the volume, triggering the OnPlayerLeave output. | ||||
| Steps To Reproduce | Make a ladder with func_useableladder and the other entities. Put it inside a trigger_player_count volume. Make an output with OnPlayerLeave with something, so you can check it in game. | ||||
| Additional Information | Happens both on 1.35 and SVN. Included quick test map so anyone can see quickly the problem. | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | http://bugs.obsidianconflict.net/file_download.php?file_id=32&type=bug | ||||
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