Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000021 | Obsidian Conflict | (No Category) | public | 11.06.2010 21:41 | 28.09.2010 16:45 |
| Reporter | neico | ||||
| Assigned To | neico | ||||
| Priority | high | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Projection | none | ETA | < 1 day | ||
| Platform | Alastor | OS | Microsoft Windows 7 Ultimate x64 | OS Version | 6.1.7600 |
| Product Version | 0.1.3.5 | Product Build | |||
| Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | ||
| Summary | 0000021: ch_createvehicle | ||||
| Description | A Command that replaces ch_createairboat ch_createjeep and ch_createjalopy and combines them so that if you use ch_createvehicle it only spawns an airboat jeep or jalopy according to if the map allows it. and 3 optional parameters which work like that: ch_createvehicle <vehicle name> <model name> <script name> where <vehicle name> can be: "airboat", "jeep", "jalopy" and maybe some others (suggestions needed) and <model name> is a path inside the models folder ex: jalopy has models/vehicle.mdl which would be here "vehicle.mdl" and <script name> to specify a vehcile script that should be used ex: jalopy has scripts/vehicle/jalopy.txt and would be here "jalopy.txt" | ||||
| Steps To Reproduce | |||||
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| Tags | No tags attached. | ||||
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