Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000029 | Obsidian Conflict | (No Category) | public | 01.08.2010 06:45 | 02.04.2011 22:42 |
Reporter | TESLA-X4 | ||||
Assigned To | mmavipc | ||||
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Projection | none | ETA | none | ||
Platform | OS | OS Version | |||
Product Version | 0.1.3.5 | Product Build | |||
Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | ||
Summary | 0000029: Weapons respawn at incorrect locations on certain maps | ||||
Description | Hello, I noticed that on certain maps, weapons respawn at an incorrect place on the map after being picked up (e.g. the G3 in the theatre on oc_waking_dead and the .357 Magnum above the fireplace on ocf_deadland). As long as weapons placed by level designers have bounding boxes that intersect other entities or world geometry, the weapon will not respawn correctly. This isn't a map bug, but a code one (that dates all the way back to HL2DM). There is a fix available for this: http://developer.valvesoftware.com/wiki/Weapon_Respawn_Fix [^] It would be nice if this fix was integrated in OC, since this bug is very common. Thanks. | ||||
Steps To Reproduce | Start a server, lower the weapon respawn delay, and do either of the following: ocf_deadland: Pick up the magnum above the fireplace (setpos -214 404 170;setang 1 99 0). It will no longer respawn at the same place, instead respawning at 0 0 0 (near the flare in the basement). oc_waking_dead: There are several weapons on this map that suffer from this bug, but I will only provide two examples here. The Aug/Bullpup: Pick it up (setpos 2483 -3462 -700;setang 15 -55 0) and it will no longer respawn there. The G3: Pick it up (setpos -3809 90 -730;setang 4 6 0 You may need to break through the wood boarding first), and it no longer respawns there. In either case, the weapon respawns at 0 0 0, and by the time players reach there in a normal play-through, many other weapons are also continually respawning there. | ||||
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