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Technically speaking, I don't think it's possible to see through a scope (like a camera) when not looking through it. I'd advise a black material layer that fades in when the scope is... err, unscoping.
How about ironsighting animations mixed with the dynamic scope? (Shouldering the crossbow to scope so to speak) and allowing this to be added to existing models with this feature (DOD:S weapons and insurgency models etc.) also doing this with materials.
... Well, at least, that's how I did dynamic scopes, with materials >.<; S-so yeah, if you guys do it some other ways, I'll just Derp and sit in the corner :p |
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