Obsidian Conflict Bugtracker - Obsidian Conflict | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000052 | Obsidian Conflict | (No Category) | public | 23.12.2010 18:36 | 02.10.2012 12:57 |
Reporter | W0rf0x | ||||
Assigned To | neico | ||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | assigned | Resolution | open | ||
Projection | none | ETA | none | ||
Platform | OS | OS Version | |||
Product Version | 0.1.3.5 | Product Build | |||
Target Version | 0.1.3.6 | Fixed in Version | |||
Summary | 0000052: Viewmodel fire animations not playing properly | ||||
Description | Usually when spawning the first time on a server/map, weapon's fire (or "kickback") animations don't play properly after first shot when firing multiple shots in a row. Instead of the usual "back-snapping" each shot, the animations kinda try to "blend" together smoothly which will look very bad as if the weapon had no fire animation at all, especially in the case of automatic weapons, but even the crowbar can be affected by this. It will fix itself by dropping all weapons and picking them up again, or (i think, not too sure) by dying and respawning. | ||||
Steps To Reproduce | I haven't looked deeper into it yet, all i know is that it tends to happen when joining a server and spawning for the first time, same for first spawn after mapchange. starship troopers seems to be a good map to replicate this since it happens there pretty much always if i remember right. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files |
Notes | |||||
|
|||||
|
|