Obsidian Conflict Bugtracker - Obsidian Conflict |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000082 | Obsidian Conflict | [All Projects] Feature-Request | public | 17.07.2011 05:37 | 17.07.2011 23:20 |
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Reporter | eyefunk | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | new | Resolution | open | |
Projection | none | ETA | none | |
Platform | | OS | | OS Version | |
Product Version | | Product Build | | |
Target Version | | Fixed in Version | | |
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Summary | 0000082: A Crabsynth would be a very nice addition to the mod. |
Description | The Crabsynth, a enemy removed from HL2 but still has all of its animations, would be an amazing addition to Obsidian Conflict. It would be pretty easy just to add it, and the character itself is very interesting and unique. I imagine it being used in maps like oc_cardwar. The Crabsynth would be a great addition to the game because of all of its features and uniqueness.
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Steps To Reproduce | Basically just take the model and animations and create the NPC as a working one. Personally, I have no clue how to make NPCs, so I may think its easier said than done, but all of the animations are there for you to put together for a NPC. All you would have to make is an animation and particle for it shooting its minigun attached to its bottom side. |
Additional Information | I personally would love to see this great half life 2 model/character put into action in a great mod like yours. |
Tags | No tags attached. |
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