Obsidian Conflict Bugtracker - Obsidian Conflict
View Issue Details
0000063Obsidian Conflict(No Category)public07.03.2011 20:5509.03.2011 23:42
Maestro Fenix 
 
normalfeatureN/A
newopen 
nonenone 
0.1.3.5 
 
0000063: Add the monster_osprey, monster_sentry, monster_turret, monster_tripmine and (optional) monster_miniturret entities to OC
These entities works perfectly in Obsidian Conflict, so can be useful for the mappers.

The only thing that is bad is about the model and sound replacements (without Half-Life: Source, there are useless), that must need be have the same skeleton (or at least the same name in the bones) to get work.

I´m continue working on this, so i´ll update this if i find something important.


(The monster_tripmine takes automatically the S.L.A.M. model and (i think) their sounds, so it will not any problems to add it).

Maybe if i get work it, i´ll add to the request monster_satchel.
No tags attached.

Notes
(0000060)
Maestro Fenix   
09.03.2011 21:54   
I forgot said that is necesary the monster_human_grunt entity to get work the monster_osprey entity.


Also. I´m recommend look why i can´t change the model of entities of another games (example, zombine, sentry, ...etc).
(0000062)
neico   
09.03.2011 23:42   
http://bugs.obsidianconflict.net/view.php?id=33 [^]

still waiting for a list of npc's that don't accept custom models, feel free to add it there~