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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000145 | Obsidian Conflict | [All Projects] Feature-Request | public | 07.10.2012 04:08 | 07.10.2012 04:08 | ||||||||
Reporter | W0rf0x | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | Product Build | ||||||||||||
Target Version | SVN | Fixed in Version | |||||||||||
Summary | 0000145: mp_weaponpickup to allow weapons/items/ammo to only be picked up with +use | ||||||||||||
Description | Currently, getting close enough to weapons, items or ammo will automatically pick them up, which is bad when for example there's a table full of different weapons and items but you only want to pick up a specific one to leave the rest for other players. You will end up with everything on the table in your inventory so you have to drop everything you didn't want via the drop weapons key and drop ammo panel. Not to mention the problem with players who just don't give a damn about the weapons they just accidentally picked up and end up just keeping them. mp_weaponpickup 1 would be the default mode we currently have, mp_weaponpickup 2 would allow weapons/items/ammo to only be picked up via the +use key to prevent exactly what is described above. | ||||||||||||
Tags | No tags attached. | ||||||||||||
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