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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000165 | Obsidian Conflict | [All Projects] Feature-Request | public | 30.04.2013 16:38 | 02.12.2013 10:56 | ||||||||
Reporter | Maestro Fenix | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000165: Switch between "Classic" and "Lives" gameplay while playing | ||||||||||||
Description | This request is about having a new entity to switch from the "normal" gameplay (Classic) to the "Lives" gameplay in-game, and reverse. For example, when playing on a map, the players reach a part where, let´s gonna say, there is a boss. Then, it would be triggered this special entity, switching to the lives gameplay. Once the players beat that part, the entity would be called again to back to the normal gameplay. It would be possible? | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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