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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000169 | Obsidian Conflict | [All Projects] Bug-Report | public | 27.05.2013 19:23 | 27.05.2013 19:23 | ||||||||
Reporter | Maestro Fenix | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000169: point_viewcontrol Hold time key doesn´t work | ||||||||||||
Description | If you use a point_viewcontrol, and put a number on "Hold time", and don´t check the flag "Infinite Hold time", it will continue taking the view of the player, unless you send a disable/kill output. Looking at the VDC, although this entity has many bugs, this doesn´t look like it happen on another games. https://developer.valvesoftware.com/wiki/Talk:Point_viewcontrol [^] | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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