Obsidian Conflict Bugtracker

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IDProjectCategoryView StatusDate SubmittedLast Update
0000036Obsidian Conflict[All Projects] Bug-Reportpublic04.09.2010 20:0825.07.2011 17:20
ReporterW0rf0x 
Assigned ToTESLA-X4 
PriorityimmediateSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
Projectionminor fixETAnone 
PlatformOSOS Version
Product Version0.1.3.5Product Build 
Target Version0.1.3.6Fixed in Version0.1.3.6 
Summary0000036: Ways around telefragging
DescriptionIn order to properly fix the hl2 campaigns, we need to get rid of telefragging. Here's a few solutions i thought of:

1. Players turn non-solid in case they would teleport into each other until they moved out of each other.

2. If "mp_playercollide 0" is set or the place they get teleported in is surrounded by a trigger_nocollide, telefragging will be disabled. (mp_playercollide 0 will probably be set as a default in all hl2 campaign maps.)
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