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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000061 | Obsidian Conflict | (No Category) | public | 21.02.2011 15:00 | 07.03.2011 13:46 | ||||||||
Reporter | W0rf0x | ||||||||||||
Assigned To | mmavipc | ||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | ||||||||||
Summary | 0000061: Keyvalue/flag to disable a NPC's information showing up on HUD | ||||||||||||
Description | A way to disable certain NPCs from showing up on the HUD, so for example "hidden" NPCs or zombies in slump pose won't get revealed to still be alive by simply aiming at them. Maybe if possible also an input to re-enable the NPC's info showing up on HUD again. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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