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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000072 | Obsidian Conflict | [All Projects] Feature-Request | public | 13.05.2011 22:52 | 24.07.2011 11:49 | ||||||||
Reporter | W0rf0x | ||||||||||||
Assigned To | TESLA-X4 | ||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Projection | tweak | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | ||||||||||
Summary | 0000072: "FadeForActivatorOnly" Input for env_fade | ||||||||||||
Description | An input to make an env_fade only affect the activator. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0000102) mmavipc (updater) 08.07.2011 21:23 |
There's already a spawnflag that does this, SF_FADE_ONLYONE 0x0004 |
(0000111) TESLA-X4 (developer) 21.07.2011 16:39 |
It's not listed in Hammer, though. I see two options: 1) we update the FGD to show this spawnflag, 2) we add the input as suggested. Which one should we take? |
(0000112) W0rf0x (manager) 21.07.2011 22:38 |
If it works like it should, then i say just add it to the fgd. |
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