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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000083 | Obsidian Conflict | [All Projects] Bug-Report | public | 20.07.2011 00:37 | 19.09.2011 14:16 |
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| Reporter | TESLA-X4 | |
| Assigned To | TESLA-X4 | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Projection | minor fix | ETA | none | |
| Platform | Windows | OS | Windows 7 Ultimate x86 | OS Version | 6.1.7600 |
| Product Version | 0.1.3.5 | Product Build | | |
| Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | |
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| Summary | 0000083: point_viewcontrol does not force unscopes when activated |
| Description | When scoped with a sniper rifle or scripted weapon set up to have a scope, enabling a point_viewcontrol causes the scope overlay and FOV change to remain, while making it impossible to remedy it as well since key presses are ignored. |
| Steps To Reproduce | 1) Start a server and change to a map that has at least one point_viewcontrol entity (such as oc_wildfire).
2) Enter scoped mode, then trigger the point_viewcontrol entity. |
| Additional Information | Credit to Red for finding this bug. |
| Tags | point_viewcontrol, scope, scripted, sniperrifle, weapon |
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| Attached Files | |
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