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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000095 | Obsidian Conflict | [All Projects] Bug-Report | public | 15.08.2011 04:32 | 15.08.2011 04:32 |
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| Reporter | commandhat | |
| Assigned To | | |
| Priority | low | Severity | major | Reproducibility | random |
| Status | new | Resolution | open | |
| Projection | none | ETA | none | |
| Platform | | OS | Windows 7 | OS Version | |
| Product Version | 0.1.3.5 | Product Build | | |
| Target Version | | Fixed in Version | | |
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| Summary | 0000095: Sound occasionally cuts out |
| Description | Randomly while playing singleplayer on any map (maybe multiplayer although I've not experienced this in multiplayer), sound randomly cuts out or plays half-way through. Using the command "stopsounds" in the console fixes this, and every single time this happens, at least one of the sounds listed by "stopsounds" will have a value of -1. |
| Steps To Reproduce | 1:Start a singleplayer server.
2:Play through either long maps or maps that are focused purely on killing piles and piles and piles of npcs. For example, Night Of A Million Zombies. Seems to happen more with npc killing maps. |
| Additional Information | Might be an engine bug, although this never happens in any other source game or mod. |
| Tags | No tags attached. |
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| Attached Files | |
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