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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000098 | Obsidian Conflict | [All Projects] Feature-Request | public | 01.10.2011 19:10 | 17.04.2012 15:31 | ||||||||
Reporter | Maestro Fenix | ||||||||||||
Assigned To | TESLA-X4 | ||||||||||||
Priority | normal | Severity | tweak | Reproducibility | N/A | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Projection | tweak | ETA | < 1 day | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | ||||||||||
Summary | 0000098: Improve item_healthcharger and func_healthcharger | ||||||||||||
Description | http://developer.valvesoftware.com/wiki/Item_healthcharger [^] http://developer.valvesoftware.com/wiki/Func_healthcharger [^] http://developer.valvesoftware.com/wiki/Item_suitcharger [^] http://developer.valvesoftware.com/wiki/Func_recharge [^] As you can see, for unknown reasons, the entities that recharges the health of the player have less "options" to configure it. My request is add the same features that have the suit and recharge entities to the other mencionated to balance it. Also, allow pick a model, like happens with the rest of the items. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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