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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000105 | Obsidian Conflict | [All Projects] Feature-Request | public | 27.12.2011 12:09 | 27.05.2013 05:21 | ||||||||
Reporter | Maestro Fenix | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000105: Make barnacles disable the use of weapons when you get trapped | ||||||||||||
Description | The barnacles are clearly underused in maps, since is easy to spot them, and, in case you got trapped by them, you can shoot to kill it without any danger. I think that if the barnacles could deactivate the use of weapons (you cant select/use any), would be make more useful, and would force the players be cautious and cooperative (you would need another player to save you). I saw this in Sven Co-op, and the results are perfect. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0000260) neico (administrator) 21.10.2012 21:50 |
I'd like to see the barnacles put their tongue around the player so that it visually looks like he can't draw his weapon, this would require some model and animation editing tough, I'd gladly add that option code-wise if that's done. |
(0000266) Maestro Fenix (developer) 22.10.2012 13:57 |
What about doing it like in L4D, when the Smoker grabs you? (on hit, a model appears around the playermodel. Maybe it requires make an extra animation for the playermodel, like the animation it has the metrocop). |
(0000287) Lucky9Two (reporter) 27.05.2013 05:21 |
I think this is a bad idea in my opinion. Most people I play with (aka non-source game friends list) are incompetent and don't know how to play the game properly, leading me to have to basically carry them the whole time. |
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