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IDProjectCategoryView StatusDate SubmittedLast Update
0000117Obsidian Conflict[All Projects] Bug-Reportpublic10.03.2012 16:5423.07.2012 17:15
ReporterMaestro Fenix 
Assigned To 
PlatformOSOS Version
Product Version0.1.3.5Product Build 
Target VersionFixed in Version 
Summary0000117: Putting in the same squad some houndeyes makes fill the console of errors.
DescriptionIf you put in Hammer that some houndeyes are in the same squad, later in game, when they see you and attack, the console will be filled with the following errors:

"unsupported rated frecuency (11025hz) for the sound npc/houndeye/he_bark_group_run_follow"

"Squadsize not supported!!!"

Although seems that doesnt have any effect in the game. The first has a basic fix, that is opening the sound file in a Sound Editor and change the rate frecuency to the standard.

The second error, i dont know, maybe is the remainder of the old code used in HL:S (or directly it wasnt properly adapted to Source).

P.D: I think that the houndeye doesnt play the idle sounds.
Steps To ReproduceIn Hammer, put 2 monster_houndeye in the same squad.

In game, look in the console.
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User avatar (0000233)
Maestro Fenix (developer)
23.07.2012 17:15

http://www.youtube.com/watch?v=Lqxag2TDqtQ [^]

Thanks to that video, i found that the error appears for having more of 4 Houndeyes in the same squad.

About the frecuency, i´ll fix it.

This can be closed.

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