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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000117 | Obsidian Conflict | [All Projects] Bug-Report | public | 10.03.2012 16:54 | 23.07.2012 17:15 | ||||||||
| Reporter | Maestro Fenix | ||||||||||||
| Assigned To | |||||||||||||
| Priority | low | Severity | crash | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Projection | none | ETA | none | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.1.3.5 | Product Build | |||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0000117: Putting in the same squad some houndeyes makes fill the console of errors. | ||||||||||||
| Description | If you put in Hammer that some houndeyes are in the same squad, later in game, when they see you and attack, the console will be filled with the following errors: "unsupported rated frecuency (11025hz) for the sound npc/houndeye/he_bark_group_run_follow" "Squadsize not supported!!!" Although seems that doesnt have any effect in the game. The first has a basic fix, that is opening the sound file in a Sound Editor and change the rate frecuency to the standard. The second error, i dont know, maybe is the remainder of the old code used in HL:S (or directly it wasnt properly adapted to Source). P.D: I think that the houndeye doesnt play the idle sounds. | ||||||||||||
| Steps To Reproduce | In Hammer, put 2 monster_houndeye in the same squad. In game, look in the console. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
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Notes |
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Maestro Fenix (developer) 23.07.2012 17:15 |
http://www.youtube.com/watch?v=Lqxag2TDqtQ [^] Thanks to that video, i found that the error appears for having more of 4 Houndeyes in the same squad. About the frecuency, i´ll fix it. This can be closed. |
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