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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000122 | Obsidian Conflict | [All Projects] Bug-Report | public | 01.04.2012 16:54 | 22.04.2012 09:21 |
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| Reporter | Maestro Fenix | |
| Assigned To | TESLA-X4 | |
| Priority | low | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Projection | minor fix | ETA | < 1 day | |
| Platform | | OS | | OS Version | |
| Product Version | 0.1.3.5 | Product Build | | |
| Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | |
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| Summary | 0000122: Rockets fired by npc_launcher do not clean up their flight sounds properly |
| Description | When you use a npc_launcher in a map, if a rocket lauched by it touches the skybox, instead of disappear the sound like does the model and the smoke, the sound will continue playing repeatedly.
Sometimes it ends after a while, but others no. |
| Steps To Reproduce | Use a npc_launcher and set it to fire rockets to the player
Make that the rocket touch the skybox |
| Tags | No tags attached. |
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| Attached Files | |
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