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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000125 | Obsidian Conflict | [All Projects] Bug-Report | public | 21.04.2012 21:37 | 24.06.2012 01:10 | ||||||||
| Reporter | Maestro Fenix | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | crash | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Projection | none | ETA | none | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.1.3.5 | Product Build | |||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0000125: Func_tank is unable to set to null the damage agaisnt the players | ||||||||||||
| Description | Looks like you cant make the func_tank (which you make turrets) set the damage that makes to the players to 0, since if you set -1, it will work like 1, and the same happens if you use 0.XX values. This allow the players make friendly fire with the turrets. It would be useful have something like a flag option that makes no damage to players. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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TESLA-X4 (developer) 22.05.2012 15:47 |
This bug only occurs when the func_tank is not directly manned by any players or NPCs, and is instead used through inputs (from a game_ui entity). Since the player or NPC does not control it directly, the func_tank has no way of determining the initiator of the attack and becomes neutral (i.e. no owner, enemy to all), damaging everything. |
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