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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000125 | Obsidian Conflict | [All Projects] Bug-Report | public | 21.04.2012 21:37 | 24.06.2012 01:10 | ||||||||
Reporter | Maestro Fenix | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000125: Func_tank is unable to set to null the damage agaisnt the players | ||||||||||||
Description | Looks like you cant make the func_tank (which you make turrets) set the damage that makes to the players to 0, since if you set -1, it will work like 1, and the same happens if you use 0.XX values. This allow the players make friendly fire with the turrets. It would be useful have something like a flag option that makes no damage to players. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0000226) TESLA-X4 (developer) 22.05.2012 15:47 |
This bug only occurs when the func_tank is not directly manned by any players or NPCs, and is instead used through inputs (from a game_ui entity). Since the player or NPC does not control it directly, the func_tank has no way of determining the initiator of the attack and becomes neutral (i.e. no owner, enemy to all), damaging everything. |
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