| Anonymous | Login | Signup for a new account | 28.10.2025 07:41 CET | ![]() |
| Main | My View | View Issues | Roadmap | Wiki |
| View Issue Details [ Jump to Notes ] [ Wiki ] | [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000132 | Obsidian Conflict | [All Projects] Bug-Report | public | 25.04.2012 20:30 | 01.05.2012 06:14 | ||||
| Reporter | Maestro Fenix | ||||||||
| Assigned To | |||||||||
| Priority | high | Severity | tweak | Reproducibility | always | ||||
| Status | closed | Resolution | no change required | ||||||
| Projection | none | ETA | none | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 0.1.3.5 | Product Build | |||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000132: Waypoints doesnt move with parented object/npc if this object/npc is spawned from a point_template | ||||||||
| Description | If you parent an info_waypoint with a brush/model/npc, and this is spawned from a point_template (or from a npc_maker), the waypoint will stay from it appeared, without moving. Doesnt matter if you delay activate it or if you activate it from a template like the rest. | ||||||||
| Steps To Reproduce | Parent a waypoint with a npc. Make the npc spawn using templates. | ||||||||
| Additional Information | Also, although is not really a problem, you cant change the size of the waypoints. It will be always 64x64 (or 32x32, i´m not sure). | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
|
|
TESLA-X4 (developer) 28.04.2012 08:18 |
That problem occurs when point_template entities are given the 'Preserve entity names' spawnflag (which happens by default). Simply uncheck the flag on the entity and it should work as intended, whether the object is a prop or an NPC. It is a very different situation in the case of npc_template_maker entities. Resolving that would consume a fair amount of time (and perhaps even break existing maps due to the new input requirements), but you can easily work around that by using point_template entities instead (and not forgetting to ensure that the 'Template NPC' flag is _NOT_ checked on the NPC to be spawned). |
|
Maestro Fenix (developer) 28.04.2012 21:28 |
It doesnt work. And unchecking Preserve entity names makes the func_tanks being idle, without activating and firing to the player. |
|
Maestro Fenix (developer) 30.04.2012 16:28 |
I dont know what i just did, but after add the waypoints to the point_template and enable that spawnflag is now parented. |
|
W0rf0x (manager) 01.05.2012 06:00 |
I thought it was common knowledge that all related parent entities need to be in the point_template as well. |
| Copyright © 2000 - 2025 MantisBT Team
Time: 0.0464 seconds. memory usage: 8,334 KB |