Obsidian Conflict Bugtracker

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IDProjectCategoryView StatusDate SubmittedLast Update
0000132Obsidian Conflict[All Projects] Bug-Reportpublic25.04.2012 20:3001.05.2012 06:14
ReporterMaestro Fenix 
Assigned To 
PriorityhighSeveritytweakReproducibilityalways
StatusclosedResolutionno change required 
ProjectionnoneETAnone 
PlatformOSOS Version
Product Version0.1.3.5Product Build 
Target VersionFixed in Version 
Summary0000132: Waypoints doesnt move with parented object/npc if this object/npc is spawned from a point_template
DescriptionIf you parent an info_waypoint with a brush/model/npc, and this is spawned from a point_template (or from a npc_maker), the waypoint will stay from it appeared, without moving. Doesnt matter if you delay activate it or if you activate it from a template like the rest.
Steps To ReproduceParent a waypoint with a npc.

Make the npc spawn using templates.
Additional InformationAlso, although is not really a problem, you cant change the size of the waypoints. It will be always 64x64 (or 32x32, i´m not sure).
TagsNo tags attached.
Attached Filespng file icon Sin título.png [^] (251,479 bytes) 25.04.2012 20:30

- Relationships

-  Notes
User avatar (0000216)
TESLA-X4 (developer)
28.04.2012 08:18

That problem occurs when point_template entities are given the 'Preserve entity names' spawnflag (which happens by default). Simply uncheck the flag on the entity and it should work as intended, whether the object is a prop or an NPC.

It is a very different situation in the case of npc_template_maker entities. Resolving that would consume a fair amount of time (and perhaps even break existing maps due to the new input requirements), but you can easily work around that by using point_template entities instead (and not forgetting to ensure that the 'Template NPC' flag is _NOT_ checked on the NPC to be spawned).
User avatar (0000217)
Maestro Fenix (developer)
28.04.2012 21:28

It doesnt work. And unchecking Preserve entity names makes the func_tanks being idle, without activating and firing to the player.
User avatar (0000218)
Maestro Fenix (developer)
30.04.2012 16:28

I dont know what i just did, but after add the waypoints to the point_template and enable that spawnflag is now parented.
User avatar (0000219)
W0rf0x (manager)
01.05.2012 06:00

I thought it was common knowledge that all related parent entities need to be in the point_template as well.


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