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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000014 | Obsidian Conflict | (No Category) | public | 03.06.2010 03:40 | 28.09.2010 16:30 | ||||
Reporter | gamr748 | ||||||||
Assigned To | Tysn | ||||||||
Priority | low | Severity | minor | Reproducibility | sometimes | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Projection | none | ETA | none | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.1.3.5 | Product Build | |||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000014: OC_Cards NavMeshing Errors and Head Crab Spawn Issues | ||||||||
Description | Currently, the present version of OC_Cards appears to have nav meshing issues with the bull squid, they will not move until the enemy advances about a bit into the field. Also, at least 2 of the zones are anti-head crab spawns, the River one has spawn points where about 50% of the head crabs drown on spawn. The radioactive level also has a chance of spawning in the acid, low, but still the acid will drown them if they try to move. | ||||||||
Steps To Reproduce | Load a server, and use the Bullsquid or any of the Head Crab cards. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0000024) Tysn (developer) 31.07.2010 03:15 |
I'm not seeing any consistent issues with bullsquid movement, at least not any worse than other npcs. All of the arenas are properly set up with nodes; any pathfinding issues with the bullsquid are related to it's AI, not the map. Also, the headcrab drowning is intended in a way. Because the only thing I change is npc health, players have to use their judgement on the environment of the arena before selecting an npc, as they may have problems in it. Obviously at the moment this is a problem for headcrabs, since on top of the drowning they're not really useful otherwise. This is why in the next version I am giving them more HP so they perform better in the arenas that they can fight in. |
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