Obsidian Conflict Bugtracker

View Issue Details Jump to Notes ] Wiki ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000014Obsidian Conflict(No Category)public03.06.2010 03:4028.09.2010 16:30
Reportergamr748 
Assigned ToTysn 
PrioritylowSeverityminorReproducibilitysometimes
StatusclosedResolutionunable to reproduce 
ProjectionnoneETAnone 
PlatformOSOS Version
Product Version0.1.3.5Product Build 
Target VersionFixed in Version 
Summary0000014: OC_Cards NavMeshing Errors and Head Crab Spawn Issues
DescriptionCurrently, the present version of OC_Cards appears to have nav meshing issues with the bull squid, they will not move until the enemy advances about a bit into the field. Also, at least 2 of the zones are anti-head crab spawns, the River one has spawn points where about 50% of the head crabs drown on spawn. The radioactive level also has a chance of spawning in the acid, low, but still the acid will drown them if they try to move.
Steps To ReproduceLoad a server, and use the Bullsquid or any of the Head Crab cards.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
User avatar (0000024)
Tysn (developer)
31.07.2010 03:15

I'm not seeing any consistent issues with bullsquid movement, at least not any worse than other npcs. All of the arenas are properly set up with nodes; any pathfinding issues with the bullsquid are related to it's AI, not the map.

Also, the headcrab drowning is intended in a way. Because the only thing I change is npc health, players have to use their judgement on the environment of the arena before selecting an npc, as they may have problems in it. Obviously at the moment this is a problem for headcrabs, since on top of the drowning they're not really useful otherwise. This is why in the next version I am giving them more HP so they perform better in the arenas that they can fight in.


Copyright © 2000 - 2025 MantisBT Team
Time: 0.0495 seconds.
memory usage: 8,320 KB
Powered by Mantis Bugtracker