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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000140 | Obsidian Conflict | [All Projects] Bug-Report | public | 18.09.2012 17:04 | 06.10.2012 18:21 |
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| Reporter | Maestro Fenix | |
| Assigned To | TESLA-X4 | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Projection | minor fix | ETA | < 1 day | |
| Platform | | OS | | OS Version | |
| Product Version | 0.1.3.5 | Product Build | | |
| Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | |
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| Summary | 0000140: mp_weaponstay 1 prevents multiple scripted weapon pickups |
| Description | If you run a server with mp_weaponstay 1, and the map has two or more custom weapon (which uses the weapon_scripted entity in Hammer), the mod only will allow pick one, becase the mod thinks that the other weapon is the same that you have. |
| Steps To Reproduce | Set mp_weaponstay 1 in your server.
Play a map which has two or more custom weapons (oc_stitches_2 for an example).
Try pick all those weapons. |
| Tags | No tags attached. |
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| Attached Files | |
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