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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000142 | Obsidian Conflict | [All Projects] Bug-Report | public | 06.10.2012 20:36 | 21.10.2012 21:06 | ||||||||
Reporter | W0rf0x | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | SVN | Product Build | |||||||||||
Target Version | SVN | Fixed in Version | |||||||||||
Summary | 0000142: Metrocops not using func_tank properly | ||||||||||||
Description | Metrocops do not use func_tank turrets properly, they do not stay on the turret nor will they respond to "FindNPCToManTank" inputs on the func_tank. This is how it should look: http://cloud-2.steampowered.com/ugc/594731762996337102/BC984E754A37C298587FF0299B338A7CDA8F3F45/ [^] This is how it looks in OC, the red metrocop should be on the turret instead. http://w0rf0x.obsidianconflict.net/screens/2012-10-06_00006.jpg [^] | ||||||||||||
Steps To Reproduce | load d1_canals_01a, turn on notarget and noclip to the elevated position with the metrocops and the turret, notice how they're both just wandering around. use ent_fire turret_2 FindNPCToManTank "room3_cop" to try and force the metrocop back on, he will not, unlike in HL2. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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