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IDProjectCategoryView StatusDate SubmittedLast Update
0000142Obsidian Conflict[All Projects] Bug-Reportpublic06.10.2012 20:3621.10.2012 21:06
ReporterW0rf0x 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
ProjectionnoneETAnone 
PlatformOSOS Version
Product VersionSVNProduct Build 
Target VersionSVNFixed in Version 
Summary0000142: Metrocops not using func_tank properly
DescriptionMetrocops do not use func_tank turrets properly, they do not stay on the turret nor will they respond to "FindNPCToManTank" inputs on the func_tank.

This is how it should look:
http://cloud-2.steampowered.com/ugc/594731762996337102/BC984E754A37C298587FF0299B338A7CDA8F3F45/ [^]

This is how it looks in OC, the red metrocop should be on the turret instead.
http://w0rf0x.obsidianconflict.net/screens/2012-10-06_00006.jpg [^]
Steps To Reproduceload d1_canals_01a, turn on notarget and noclip to the elevated position with the metrocops and the turret, notice how they're both just wandering around. use ent_fire turret_2 FindNPCToManTank "room3_cop" to try and force the metrocop back on, he will not, unlike in HL2.
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