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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000150 | Obsidian Conflict | [All Projects] Bug-Report | public | 21.10.2012 13:40 | 21.10.2012 19:54 | ||||||||
| Reporter | Maestro Fenix | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | tweak | Reproducibility | always | ||||||||
| Status | acknowledged | Resolution | open | ||||||||||
| Projection | none | ETA | none | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.1.3.5 | Product Build | |||||||||||
| Target Version | SVN | Fixed in Version | |||||||||||
| Summary | 0000150: Gargantua is quite vulnerable to physic attacks | ||||||||||||
| Description | *I thought the DEVs knew of this, but looks like not, or just they ignore it* The Gargantua is quite vulnerable to physic attacks or from little enemies like the manhacks. Looking the hitboxes and the behaviour of the npc, it has a weak point: The upper part. If you drop/throw an object (with the weight of a monitor or a chair), or an attack of a npc like the manhack reach this part of his body, it will reach the "core" of the npc (you will see it as penetrating inside the model), making a one-hit kill. I suggest studing the model to check if the problem is on their hitboxes, or in the code. | ||||||||||||
| Steps To Reproduce | Option 1: Pick a medium physic model like a computer monitor or a chair (can be done with or without the gravity gun). Throw/drop it above the Gargantua. Option 2: Spawn some manhacks and watch how one gets inside of the Gargantua, killing him (sometimes, it makes their way through their back, maybe there is a 2nd weak point). You can watch this playing oc_kake and waiting until there is a fight of a Gargantua Vs Manhack. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
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Notes |
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neico (administrator) 21.10.2012 19:54 |
probably it's AI... HL1 NPC's use outdated and legacy functions which cause strange bugs... |
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