|Anonymous | Login | Signup for a new account||29.09.2020 21:54 CEST|
|Main | My View | View Issues | Roadmap | Wiki|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000150||Obsidian Conflict||[All Projects] Bug-Report||public||21.10.2012 13:40||21.10.2012 19:54|
|Product Version||0.1.3.5||Product Build|
|Target Version||SVN||Fixed in Version|
|Summary||0000150: Gargantua is quite vulnerable to physic attacks|
|Description||*I thought the DEVs knew of this, but looks like not, or just they ignore it*|
The Gargantua is quite vulnerable to physic attacks or from little enemies like the manhacks.
Looking the hitboxes and the behaviour of the npc, it has a weak point: The upper part.
If you drop/throw an object (with the weight of a monitor or a chair), or an attack of a npc like the manhack reach this part of his body, it will reach the "core" of the npc (you will see it as penetrating inside the model), making a one-hit kill.
I suggest studing the model to check if the problem is on their hitboxes, or in the code.
|Steps To Reproduce||Option 1:|
Pick a medium physic model like a computer monitor or a chair (can be done with or without the gravity gun).
Throw/drop it above the Gargantua.
Spawn some manhacks and watch how one gets inside of the Gargantua, killing him (sometimes, it makes their way through their back, maybe there is a 2nd weak point). You can watch this playing oc_kake and waiting until there is a fight of a Gargantua Vs Manhack.
|Tags||No tags attached.|
probably it's AI...
HL1 NPC's use outdated and legacy functions which cause strange bugs...
| Copyright © 2000 - 2020 MantisBT Team
Time: 0.0519 seconds.|
memory usage: 8,330 KB