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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000151 | Obsidian Conflict | [All Projects] Feature-Request | public | 21.10.2012 13:48 | 22.10.2012 13:55 | ||||||||
Reporter | Maestro Fenix | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000151: Improve npc_stalker to run and have melee attacks (like in the HL2 leak) | ||||||||||||
Description | Making the npc_stalker run and being able to attack at close range (melee), apart of making the npc an useful enemy, it would help making in a future mapadds of Missing Information. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0000252) neico (administrator) 21.10.2012 19:55 |
Why would you want to make mapadds for Missing Information? |
(0000265) Maestro Fenix (developer) 22.10.2012 13:55 |
Every random time, someone try to make a co-op version of MI, porting all the stuff. But that was an example. The actual npc just stand still, allowing you going to his back to kill him. |
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