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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000152 | Obsidian Conflict | [All Projects] Bug-Report | public | 08.11.2012 19:36 | 09.11.2012 16:21 | ||||||||
| Reporter | Maestro Fenix | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Projection | none | ETA | none | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.1.3.5 | Product Build | |||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0000152: The keyvalues of func_breakable about making it explode doesn´t work | ||||||||||||
| Description | The following keyvalues of func_breakable doesn´t work: Explosion Damage Explosion Radius Explode Magnitude Those are used for make an explosion after break the entity. Doesn´t matter what values, prop data, material or flags you use: it doesn´t work. | ||||||||||||
| Steps To Reproduce | Set those three keyvalues of the entity. In game, break them. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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TESLA-X4 (developer) 08.11.2012 21:29 |
This is most certainly not a game crashing bug, corrected severity rating. |
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Maestro Fenix (developer) 09.11.2012 16:21 |
Strange, i´m sure that i put that at normal priority. Bugtracker must be stating bugging. Anyway, don´t despise this bug: it could lead to another map bugs, like, making the players stuck. |
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