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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000163 | Obsidian Conflict | [All Projects] Feature-Request | public | 18.04.2013 14:22 | 18.04.2013 18:01 | ||||||||
Reporter | Maestro Fenix | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000163: Improve the Grapple Hook | ||||||||||||
Description | Although it does their basic function, it doesn´t work as it should, since is slower at firing the hook (a new model would fix this) and it pulls you erratically (ending on your death on many occasions). I suggest make a new model (a slightly changed crossbow with short animations can do the job) and revise their code. Fix this weapon would give to the mappers the possibility of making more platform sections on their maps. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0000280) neico (administrator) 18.04.2013 18:01 |
It was a test from skidz, he was surprised that it even worked... but yeah it's crappy in it's current state... |
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