Obsidian Conflict Bugtracker

View Issue Details Jump to Notes ] Wiki ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000180Obsidian Conflict[All Projects] Bug-Reportpublic13.10.2013 13:5113.10.2013 13:51
ReporterMaestro Fenix 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
ProjectionnoneETAnone 
PlatformOSOS Version
Product Version0.1.3.5Product Build 
Target VersionFixed in Version 
Summary0000180: item_ammo_crate makes spawn a weapon_frag at 0 0 0
DescriptionAfter several months tracking down from where a weapon_frag come from that always appeared at 0 0 0 on all the maps, I discovered that it comes from item_ammo_crate (the large green boxes), when it is set to give grenades.

When you open the crate for the first time (you pick the weapon for first time, 5 grenades as default), after a while, it will respawn at the origin of the map, like if the mapper originally didn't placed it correctly at the world.

So, if you have three grenade crates, and you pick the grenades from the three (picking the weapon, then losing it due death of the player), it will spawn three weapon_frags at the origin of the map.
Steps To ReproducePick a map which their origin is visible/near (if is not visible, but is near, you will be able to hear how it respawns).

Search and use an ammo crate that gives grenades (make sure you don't already have grenades, if you exhausted it, it will not work. If you are unsure, kill your player).

Go to the origin of the map and watch/hear how a weapon_frag appears and keeps respawning at it (the default time is around 3-4 seconds before it respawns).
Additional InformationHappens both on "retail" and SVN.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
There are no notes attached to this issue.


Copyright © 2000 - 2024 MantisBT Team
Time: 0.0593 seconds.
memory usage: 8,325 KB
Powered by Mantis Bugtracker