Obsidian Conflict Bugtracker

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IDProjectCategoryView StatusDate SubmittedLast Update
0000029Obsidian Conflict(No Category)public01.08.2010 06:4502.04.2011 22:42
Assigned Tommavipc 
PlatformOSOS Version
Product Version0.1.3.5Product Build 
Target Version0.1.3.6Fixed in Version0.1.3.6 
Summary0000029: Weapons respawn at incorrect locations on certain maps
DescriptionHello, I noticed that on certain maps, weapons respawn at an incorrect place on the map after being picked up (e.g. the G3 in the theatre on oc_waking_dead and the .357 Magnum above the fireplace on ocf_deadland). As long as weapons placed by level designers have bounding boxes that intersect other entities or world geometry, the weapon will not respawn correctly.
This isn't a map bug, but a code one (that dates all the way back to HL2DM). There is a fix available for this: http://developer.valvesoftware.com/wiki/Weapon_Respawn_Fix [^]
It would be nice if this fix was integrated in OC, since this bug is very common. Thanks.
Steps To ReproduceStart a server, lower the weapon respawn delay, and do either of the following:
Pick up the magnum above the fireplace (setpos -214 404 170;setang 1 99 0). It will no longer respawn at the same place, instead respawning at 0 0 0 (near the flare in the basement).

There are several weapons on this map that suffer from this bug, but I will only provide two examples here.
The Aug/Bullpup:
Pick it up (setpos 2483 -3462 -700;setang 15 -55 0) and it will no longer respawn there.
The G3:
Pick it up (setpos -3809 90 -730;setang 4 6 0 You may need to break through the wood boarding first), and it no longer respawns there.
In either case, the weapon respawns at 0 0 0, and by the time players reach there in a normal play-through, many other weapons are also continually respawning there.
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