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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000029||Obsidian Conflict||(No Category)||public||01.08.2010 06:45||02.04.2011 22:42|
|Product Version||0.1.3.5||Product Build|
|Target Version||0.1.3.6||Fixed in Version||0.1.3.6|
|Summary||0000029: Weapons respawn at incorrect locations on certain maps|
|Description||Hello, I noticed that on certain maps, weapons respawn at an incorrect place on the map after being picked up (e.g. the G3 in the theatre on oc_waking_dead and the .357 Magnum above the fireplace on ocf_deadland). As long as weapons placed by level designers have bounding boxes that intersect other entities or world geometry, the weapon will not respawn correctly.|
This isn't a map bug, but a code one (that dates all the way back to HL2DM). There is a fix available for this: http://developer.valvesoftware.com/wiki/Weapon_Respawn_Fix [^]
It would be nice if this fix was integrated in OC, since this bug is very common. Thanks.
|Steps To Reproduce||Start a server, lower the weapon respawn delay, and do either of the following:|
Pick up the magnum above the fireplace (setpos -214 404 170;setang 1 99 0). It will no longer respawn at the same place, instead respawning at 0 0 0 (near the flare in the basement).
There are several weapons on this map that suffer from this bug, but I will only provide two examples here.
Pick it up (setpos 2483 -3462 -700;setang 15 -55 0) and it will no longer respawn there.
Pick it up (setpos -3809 90 -730;setang 4 6 0 You may need to break through the wood boarding first), and it no longer respawns there.
In either case, the weapon respawns at 0 0 0, and by the time players reach there in a normal play-through, many other weapons are also continually respawning there.
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