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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000040 | Obsidian Conflict | (No Category) | public | 05.09.2010 03:30 | 28.09.2010 16:45 | ||||||||
| Reporter | W0rf0x | ||||||||||||
| Assigned To | neico | ||||||||||||
| Priority | immediate | Severity | feature | Reproducibility | N/A | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Projection | none | ETA | < 1 day | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.1.3.5 | Product Build | |||||||||||
| Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | ||||||||||
| Summary | 0000040: "GiveLivesToDeadPlayers" input for game_lives_manager | ||||||||||||
| Description | As the title says, a way to only give dead players a new live, so you could have checkpoints in maps to resurrect dead players without giving everyone else who's still alive another extra live. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
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