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IDProjectCategoryView StatusDate SubmittedLast Update
0000045Obsidian Conflict[All Projects] Feature-Requestpublic24.10.2010 19:1509.12.2011 09:14
Assigned ToTESLA-X4 
PlatformOSOS Version
Product Version0.1.3.5Product Build 
Target Version0.1.3.6Fixed in Version0.1.3.6 
Summary0000045: Improvements/fixes for env_projectedtexture
DescriptionApply the improvements and fixes for env_projectedtexture from the VDC(http://developer.valvesoftware.com/wiki/Env_projectedtexture/fixes [^]). Such as the parenting fix, view model receiving, allow maybe 6 or so RTs and lower the grain.

Cause at the moment env_projectedtextures are not too useful, adding these fixes will make them to be a lot more useful.
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User avatar (0000035)
W0rf0x (manager)
25.10.2010 01:16

Skidz has already done this, its just not in 1.35
Gary (reporter)
30.10.2010 07:17

Please also note that there has been a few important additions to the VDC page recently. Such as allowing the depth buffer to go above the frame buffer, so we can have higher resolution shadows. As well as a grain fix, maybe we could make it a CVar, but if not, we can at least lower it to about 1.0 There is also a fix for the texture keyvalue, so you don't have to set the entity's texture through inputs.
User avatar (0000083)
Maestro Fenix (developer)
02.05.2011 19:45

Please fix it. Apply the fixes to can use the entity, because at the moment is useless.
User avatar (0000085)
neico (administrator)
05.05.2011 18:14

this is not a board, if you don't have to add anything to the bug report, shut up, a bug report is not meant to be a thread that can be bumped...
User avatar (0000177)
TESLA-X4 (developer)
09.12.2011 09:13

Marking this as resolved since the code changes have been integrated, feel free to reopen if new updates are available on the VDC.

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