|Anonymous | Login | Signup for a new account||22.10.2019 04:03 CEST|
|Main | My View | View Issues | Roadmap | Wiki|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000069||Obsidian Conflict||[All Projects] Feature-Request||public||19.03.2011 00:16||23.08.2012 00:41|
|Priority||normal||Severity||feature||Reproducibility||have not tried|
|Product Version||0.1.3.5||Product Build|
|Target Version||0.1.3.6||Fixed in Version|
|Summary||0000069: NPC that attaches itself to players|
|Description||An NPC that attaches itself to players, slowing them down, while also draining their health points. |
Travel speed would be the same as a fast zombie.
Also, give it the ability to jump high into the air when it reaches specified entities. While in the air, have it still head towards its target, even in flight. If it lands on top of the target's hitbox, have it attach itself to it. If its foe lands on top of its hitbox instead, it will pause/flinch for a moment, than attach itself to it.
Possibly have it act this way towards enemy NPC's as well.
|Additional Information||drain rate & jump-to-air entity are keyvalues|
npc name is npc_leecher
keyvalue for if the enemy can remove it, and or the enemies teammates
if enemy can't remove it, set enemy's anim state to no weapons and prevent attacks
|Tags||No tags attached.|
3:39 PM - W0rf0x: Yeah but use the headcrab idea i had :P
3:39 PM - MMavipc: what's that?
3:40 PM - W0rf0x: it still would be a good feature
3:40 PM - W0rf0x: so headcrabs can attach to players, slowing them down and drowning health
3:41 PM - W0rf0x: having a new Keyvalue, chance of coupling with head in percentage on every jump that hits
|I set it to suspended since no one picked it up after I left the team, someone on the team can close it if they wish.|
|Headcrabs attaching to players reminds me of parasites from Alien Swarm, would be a cool feature to be honest.|
| Copyright © 2000 - 2019 MantisBT Team
Time: 0.1174 seconds.|
memory usage: 8,323 KB