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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000115 | Obsidian Conflict | [All Projects] Bug-Report | public | 01.03.2012 18:53 | 01.03.2012 23:40 | ||||||||
| Reporter | Maestro Fenix | ||||||||||||
| Assigned To | |||||||||||||
| Priority | high | Severity | major | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Projection | none | ETA | none | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.1.3.5 | Product Build | |||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0000115: Firing simultaneously a weapon with burst and normal fire will fire all the magazine | ||||||||||||
| Description | If you use a weapon that have normal fire and burst fire at alt-fire (an example would be my MP5k in the cs_siege_pcs_oc map), fire first the burst, and immediately fire with normal fire, you will fire all the magazine. This could be a problem, since it allows killing enemies with nearly good aim at long distance in a single hit, apart that the players would be without ammo quickly. | ||||||||||||
| Steps To Reproduce | Pick a weapon (machine guns preferably) with a normal and burst fire (for example my MP5k in the cs_siege_pcs_oc map). Fire first the burst, and immediately fire with normal fire. See how you fire all the bullets. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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TESLA-X4 (developer) 01.03.2012 23:40 |
That's a bug related to the secondary attack timing code of the scripted weapon, but I never managed to resolve it. Might take a second look again sometime. |
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