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IDProjectCategoryView StatusDate SubmittedLast Update
0000121Obsidian Conflict[All Projects] Feature-Requestpublic25.03.2012 17:4109.04.2012 18:35
ReporterMaestro Fenix 
Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
StatusnewResolutionopen 
ProjectionnoneETAnone 
PlatformOSOS Version
Product Version0.1.3.5Product Build 
Target VersionFixed in Version 
Summary0000121: Change the vmt values of the Female Black Ops for reduce the shiny effect
DescriptionIn some maps with HDR, which are set outside, the Female assasin is shiny, since their values of specular makes her look like plastic. I suggest remplace the actual values for the following code:
    
"VertexLitGeneric"
{
"$baseTexture" "models/hassassin/Fassn_body"
"$bumpmap" "models/hassassin/Fassn_body-normal"
$halflambert 1
$nodecal 1
$model 1
$phong 1
$phongexponent 33
$phongboost 6
$phongfresnelranges "[0.05 0.5 1]"
}

With that vmt configuration, the female assasin will continue looking that her is wearing a latex suit, but it will not be never more to be shiny outside on those maps with HDR.
Steps To ReproducePlay a map that have female assasins outside and have HDR.

Then, apply the code and look how looks.
TagsNo tags attached.
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User avatar (0000206)
TESLA-X4 (developer)
26.03.2012 14:59

Well, I tested the following material settings on d2_lostcoast and they seem to replicate the standard shine fairly closely (though more tweaking should be done before considering this final, I'm no expert in this area):

materials/models/hassassin/Fassn_body.vmt:
"VertexLitGeneric"
{
    "$baseTexture" "models/hassassin/Fassn_body"
    "$bumpmap" "models/hassassin/Fassn_body-normal"
    //"$basealphaenvmapmask" 1
    "$envmap" "models/hassassin/hassn-env"
    "$envmapsaturation" 0
    "$envmapcontrast" 1.1

    "VertexLitGeneric_HDR_DX9"
    {
        "$envmap" "env_cubemap"
        "$normalmapalphaenvmapmask" "1"
        "$envmaptint" "[ 0.7 0.7 0.7]"
    }
}

materials/models/hassassin/Fassn_head_NVG.vmt:
"VertexLitGeneric"
{
    "$baseTexture" "models/hassassin/Fassn_head_NVG"
    "$bumpmap" "models/hassassin/Fassn_head_NVG-normal"
    "$envmap" "models/hassassin/hassn-env"
    "$envmapsaturation" 0
    "$envmapcontrast" 1.1
    //"$basealphaenvmapmask" 1

    "VertexLitGeneric_HDR_DX9"
    {
        "$envmap" "env_cubemap"
        "$normalmapalphaenvmapmask" "1"
        "$envmaptint" "[ 0.7 0.7 0.7]"
    }
}
User avatar (0000211)
Maestro Fenix (developer)
09.04.2012 18:35

I want to say, that although the materials are correct (the shiny effect is a map problem), the lenses of the Nightvision doesnt glow in the dark when it should.

I recommend change the texture of the lenses (i´m using a simple 16x16 red texture with the following VMT config, and works perfect):

lens_chrome:

"VertexLitGeneric"
{
    "$baseTexture" "models/hassassin/lens_chrome" //(not the old texture)
    "$selfillum" 1
    
}


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