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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000136||Obsidian Conflict||[All Projects] Bug-Report||public||03.07.2012 17:14||19.09.2012 23:09|
|Product Version||0.1.3.5||Product Build|
|Target Version||Fixed in Version|
|Summary||0000136: ai_relationship doesnt stop players killing friendly npc_hgrunt|
|Description||All the normal parameters are enabled (like, is reciprocal and is active), both target and subject are valid. Both are inside the radius of effect and a strong priority (tested from 1 to 9999).|
If you put a npc_hgrunt as a friendly, you will be able to harm and kill him, also, even if they have a large health, they will continue dying by one headshot. Other times it will bug and will not die from them (until they have a little amount of health).
I´m not sure, but maybe the npc_combine_s could have the same bug.
|Steps To Reproduce||Set an ai_relationship to make the npc_hgrunt like the player and reverse.|
Shoot the soldier.
|Tags||No tags attached.|
edited on: 23.08.2012 00:46
Updating temporary fix:
Set ai_relationship up to make friendly.
Then place a filter_activator_class with the class set to PLAYER and set it as the damage filter for the hgrunt. Set it to "disallow".
This will then make them immune to being killed/hurt by the player and player caused explosions.
If you are using npc_manhack_wep in your map, suggest adding a ai_relationship and another filter for it using a filter_multiple as the damage filter.
Maestro Fenix (developer)
Thank you very much. This bug is a headache, because you have to cooperate with those friendly Hgrunts.
Also, i want to say that the monster_sentry has the same bug. I´ll post here more npcs with this bug if i found more.
|probably all hl1 npc's...|
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