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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000136 | Obsidian Conflict | [All Projects] Bug-Report | public | 03.07.2012 17:14 | 19.09.2012 23:09 | ||||||||
Reporter | Maestro Fenix | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000136: ai_relationship doesnt stop players killing friendly npc_hgrunt | ||||||||||||
Description | All the normal parameters are enabled (like, is reciprocal and is active), both target and subject are valid. Both are inside the radius of effect and a strong priority (tested from 1 to 9999). If you put a npc_hgrunt as a friendly, you will be able to harm and kill him, also, even if they have a large health, they will continue dying by one headshot. Other times it will bug and will not die from them (until they have a little amount of health). I´m not sure, but maybe the npc_combine_s could have the same bug. | ||||||||||||
Steps To Reproduce | Set an ai_relationship to make the npc_hgrunt like the player and reverse. Shoot the soldier. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0000236) Ereunity (reporter) 15.08.2012 00:21 edited on: 23.08.2012 00:46 |
Updating temporary fix: Set ai_relationship up to make friendly. Then place a filter_activator_class with the class set to PLAYER and set it as the damage filter for the hgrunt. Set it to "disallow". This will then make them immune to being killed/hurt by the player and player caused explosions. If you are using npc_manhack_wep in your map, suggest adding a ai_relationship and another filter for it using a filter_multiple as the damage filter. |
(0000238) Maestro Fenix (developer) 15.08.2012 17:40 |
Thank you very much. This bug is a headache, because you have to cooperate with those friendly Hgrunts. Also, i want to say that the monster_sentry has the same bug. I´ll post here more npcs with this bug if i found more. |
(0000243) neico (administrator) 19.09.2012 23:09 |
probably all hl1 npc's... |
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