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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000138 | Obsidian Conflict | [All Projects] Bug-Report | public | 09.08.2012 20:11 | 06.10.2012 18:21 | ||||||||
Reporter | Maestro Fenix | ||||||||||||
Assigned To | TESLA-X4 | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Projection | minor fix | ETA | < 1 day | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.1.3.5 | Product Build | |||||||||||
Target Version | 0.1.3.6 | Fixed in Version | 0.1.3.6 | ||||||||||
Summary | 0000138: mp_weaponstay 1 prevents picking up additional grenade type weapons for ammunition | ||||||||||||
Description | If you put mp_weaponstay 1, you only will able to pick only ONE grenade/SLAM or manhack, when is supposed to pick more of one (you need pick another as a ammo, not unlike the other weapons). The ideal fix would be make that the command would ignore those weapons. | ||||||||||||
Steps To Reproduce | Set mp_weaponstay at 1 Try to pick up more of one grenade/SLAM/manhack | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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W0rf0x (manager) 13.08.2012 23:37 |
It will also prevent you from picking up more than one scripted weapon. |
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