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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000148 | Obsidian Conflict | [All Projects] Feature-Request | public | 10.10.2012 00:47 | 10.10.2012 03:39 | ||||||||
Reporter | W0rf0x | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Projection | none | ETA | none | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | SVN | Product Build | |||||||||||
Target Version | SVN | Fixed in Version | |||||||||||
Summary | 0000148: player_loadsaved should actually reload the current map | ||||||||||||
Description | the player_loadsaved entity should actually reload the current map when receiving the "reload" input instead of doing nothing like it does now. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0000247) neico (administrator) 10.10.2012 03:39 |
That entity probably depents on sv_autosave or onto the save restore system that's in singleplayer... might have been overwritten at some point. |
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