Obsidian Conflict Bugtracker

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IDProjectCategoryView StatusDate SubmittedLast Update
0000148Obsidian Conflict[All Projects] Feature-Requestpublic10.10.2012 00:4710.10.2012 03:39
ReporterW0rf0x 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusnewResolutionopen 
ProjectionnoneETAnone 
PlatformOSOS Version
Product VersionSVNProduct Build 
Target VersionSVNFixed in Version 
Summary0000148: player_loadsaved should actually reload the current map
Descriptionthe player_loadsaved entity should actually reload the current map when receiving the "reload" input instead of doing nothing like it does now.
TagsNo tags attached.
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User avatar (0000247)
neico (administrator)
10.10.2012 03:39

That entity probably depents on sv_autosave or onto the save restore system that's in singleplayer... might have been overwritten at some point.


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