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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000148 | Obsidian Conflict | [All Projects] Feature-Request | public | 10.10.2012 00:47 | 10.10.2012 03:39 | ||||||||
| Reporter | W0rf0x | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||
| Status | new | Resolution | open | ||||||||||
| Projection | none | ETA | none | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | SVN | Product Build | |||||||||||
| Target Version | SVN | Fixed in Version | |||||||||||
| Summary | 0000148: player_loadsaved should actually reload the current map | ||||||||||||
| Description | the player_loadsaved entity should actually reload the current map when receiving the "reload" input instead of doing nothing like it does now. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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neico (administrator) 10.10.2012 03:39 |
That entity probably depents on sv_autosave or onto the save restore system that's in singleplayer... might have been overwritten at some point. |
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