Obsidian Conflict Bugtracker

View Issue Details Jump to Notes ] Wiki ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000148Obsidian Conflict[All Projects] Feature-Requestpublic10.10.2012 00:4710.10.2012 03:39
Assigned To 
PlatformOSOS Version
Product VersionSVNProduct Build 
Target VersionSVNFixed in Version 
Summary0000148: player_loadsaved should actually reload the current map
Descriptionthe player_loadsaved entity should actually reload the current map when receiving the "reload" input instead of doing nothing like it does now.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
User avatar (0000247)
neico (administrator)
10.10.2012 03:39

That entity probably depents on sv_autosave or onto the save restore system that's in singleplayer... might have been overwritten at some point.

Copyright © 2000 - 2024 MantisBT Team
Time: 0.0634 seconds.
memory usage: 8,322 KB
Powered by Mantis Bugtracker