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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000154 | Obsidian Conflict | [All Projects] Feature-Request | public | 08.12.2012 11:51 | 08.12.2012 13:57 | ||||||||
| Reporter | Maestro Fenix | ||||||||||||
| Assigned To | |||||||||||||
| Priority | low | Severity | feature | Reproducibility | have not tried | ||||||||
| Status | new | Resolution | open | ||||||||||
| Projection | none | ETA | none | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.1.3.5 | Product Build | |||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0000154: Implement an entity like logic_timescale or func_timescale | ||||||||||||
| Description | https://developer.valvesoftware.com/wiki/Logic_timescale [^] https://developer.valvesoftware.com/wiki/Func_timescale [^] Those entities allows "use" host_timescale on maps without having sv_cheats enabled, and it blends between the states. It would be useful for have a "dramatic" scene for example. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
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Notes |
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TESLA-X4 (developer) 08.12.2012 13:57 |
Might not be possible in Source Engine 2007; will have to check first, but the chances aren't very high at all. |
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